Frank
Abstract:Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.
Abstract:Matching submissions with suitable reviewers at scale is a growing challenge for major venues, yet existing approaches either rely on coarse proxy signals that conflate general relatedness with true suitability, or require expensive human annotations that are difficult to scale for training. We propose MERIT, a two-stage framework that bridges this gap by converting criterion-level expertise matching into scalable suitability supervision. In the first stage, we train a reviewer assessor via reinforcement learning to identify the expertise dimensions a paper requires, match them against the reviewer's prior work, and produce a suitability decision, with rewards provided by an LLM judge guided by paper-specific expertise rubrics. In the second stage, we distill the assessor's predictions into an embedding-based retriever for efficient large-scale assignment. Experiments show that our 4B reviewer assessor outperforms larger general-purpose LLMs on suitability classification, and the resulting retriever achieves state-of-the-art performance across LR-Bench and the CMU Gold dataset. Our code is available at https://github.com/Luli3220/MERIT.
Abstract:GraphRAG extends retrieval-augmented generation by organizing corpora as explicit knowledge graphs, enabling graph-based retrieval for complex question answering. However, existing frameworks extract entities and relations within individual chunks, leaving cross-chunk relations -- those whose evidence spans multiple passages -- systematically absent from the index. Exhaustive LLM-based recovery of such relations is impractical due to the combinatorial explosion of chunk combinations. We present CrossAug, a GNN-guided CROSS-Chunk Graph AUGmentation method that enriches GraphRAG indices with cross-chunk relational structure as an offline step before query-time retrieval. CrossAug derives training supervision through self-supervised graph corruption, uses a topology-aware GNN to score subgraphs for missingness, and applies evidence-grounded LLM completion only to selected high-scoring regions. Experiments on three LLM-based GraphRAG frameworks across four multi-hop and long-document QA benchmarks demonstrate that CrossAug consistently improves performance, confirming the benefit of cross-chunk graph augmentation for retrieval-based question answering. Our code is available at https://github.com/DonFinliani/CrossAug.
Abstract:Search agents powered by large language models can autonomously decompose queries, retrieve information, and synthesize answers through multi-step reasoning. However, the rapid growth of training methods has outpaced controlled comparison: existing works differ in retrieval corpora, reward designs, and training protocols, making it unclear what actually drives improvements. We present a controlled empirical study that isolates three under-explored dimensions of search agent training. First, we identify a critical data-coverage issue in the widely used Wikipedia 2018 corpus and show that correcting it alone yields larger gains than the differences between training algorithms. Second, we systematically compare outcome-based and process-based reward methods across three base models, finding that the simplest outcome-based approach achieves competitive or superior performance in most settings, and that process-level credit assignment can over-correct agent behavior. Third, we analyze training data diversity, off-policy data utilization, and search budget scaling, distilling practical guidelines for training effective search agents. Our code is available at https://github.com/YiboZhao624/SearchAgentReview.
Abstract:3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive applications. Instead of optimizing the splatting pipeline itself, we propose \textbf{3DGS$^3$}, a unified post-rendering framework that jointly performs super sampling and frame interpolation through differentiable processing of low-resolution outputs to achieve both high-resolution and high-frame-rate rendering. Our \textbf{Gradient\- \-Aware Super Sampling (GASS)} module leverages the continuous differentiability of 3DGS to extract image gradients that guide a GRU-based refinement network to enable high-fidelity super sampling. Furthermore, a \textbf{Lightweight Temporal Frame Interpolation (LTFI)} module based on a compact U-Net-like backbone fuses temporal and differentiable spatial cues from consecutive frames to synthesize temporally coherent intermediate frames. Experiments on public datasets demonstrate that 3DGS$^3$ achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques. The code will be publicly released upon acceptance.
Abstract:The swift advancement in photo-realistic face generation technology has sparked considerable concerns across society and academia, emphasizing the requirement of generalizable face forgery detection and localization methods. Prior works tend to capture face forgery patterns across multiple domains using image modality, other modalities like fine-grained texts are not comprehensively investigated, which restricts the generalization capability of models. Besides, they usually analyze facial images created by GAN, but struggle to identify and localize those synthesized by diffusion. To solve the problems, in this paper, we devise a novel multi-domain fine-grained vision-language reconstruction (MFVLR) model, which explores comprehensive and diverse visual forgery traces via language-guided face forgery representation learning, to achieve generalizable diffusion-synthesized face forgery detection and localization (DFFDL). Specifically, we devise a fine-grained language transformer that studies general fine-grained language embeddings using language reconstruction. We propose a multi-domain vision encoder to capture general and complementary visual forgery patterns across the image and residual domains. A vision decoder is designed to reconstruct image appearance and achieve forgery localization. Besides, we propose an innovative plug-and-play vision injection module to enhance the interaction between the vision and language embeddings. Extensive experiments and visualizations demonstrate that our network outperforms the state of the art on different settings like cross-generator, cross-forgery, and cross-dataset evaluations.
Abstract:Despite MoE models leading many benchmarks, supervised fine-tuning (SFT) for the MoE architectures remains difficult because its router layers are fragile. Methods such as DenseMixer and ESFT mitigate router collapse with dense mixing or auxiliary load-balancing losses, but these introduce noisy gradients that often degrade performance. In preliminary experiments, we systematically pruned experts and observed that while certain super experts are activated far more frequently, discarding less used experts still leads to notable performance degradation. This suggests that even rarely activated experts encode non-trivial knowledge useful for downstream tasks. Motivated by this, we propose an auxiliary-loss-free MoE SFT framework that combines bias-driven sparsification with always-active gated condenser experts. Rather than enforcing balanced activation across all experts, our method encourages task-relevant experts to remain active while pushing long-tailed experts toward inactivity. The condenser experts provide a persistent, learnable pathway that alleviates gradient starvation and facilitates consolidation of information that would otherwise remain fragmented across sparsely activated experts. Analysis further suggest that this design better preserves long-tailed expert information under sparse routing. Experiments on large-scale MoE models demonstrate that our approach outperforms state-of-the-art SFT baselines such as DenseMixer and ESFT, achieving average gain of 2.5%+ on both mathematical reasoning and commonsenseQA benchmarks.
Abstract:Conventional 3D instance segmentation methods rely on labor-intensive 3D annotations for supervised training, which limits their scalability and generalization to novel objects. Recent approaches leverage multi-view 2D masks from the Segment Anything Model (SAM) to guide the merging of 3D geometric primitives, thereby enabling zero-shot 3D instance segmentation. However, these methods typically process each frame independently and rely solely on 2D metrics, such as SAM prediction scores, to produce segmentation maps. This design overlooks multi-view correlations and inherent 3D priors, leading to inconsistent 2D masks across views and ultimately fragmented 3D segmentation. In this paper, we propose MV3DIS, a coarse-to-fine framework for zero-shot 3D instance segmentation that explicitly incorporates 3D priors. Specifically, we introduce a 3D-guided mask matching strategy that uses coarse 3D segments as a common reference to match 2D masks across views and consolidates multi-view mask consistency via 3D coverage distributions. Guided by these view-consistent 2D masks, the coarse 3D segments are further refined into precise 3D instances. Additionally, we introduce a depth consistency weighting scheme that quantifies projection reliability to suppress ambiguities from inter-object occlusions, thereby improving the robustness of 3D-to-2D correspondence. Extensive experiments on the ScanNetV2, ScanNet200, ScanNet++, Replica, and Matterport3D datasets demonstrate the effectiveness of MV3DIS, which achieves superior performance over previous methods
Abstract:Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.
Abstract:Reviewer assignment is increasingly critical yet challenging in the LLM era, where rapid topic shifts render many pre-2023 benchmarks outdated and where proxy signals poorly reflect true reviewer familiarity. We address this evaluation bottleneck by introducing LR-bench, a high-fidelity, up-to-date benchmark curated from 2024-2025 AI/NLP manuscripts with five-level self-assessed familiarity ratings collected via a large-scale email survey, yielding 1055 expert-annotated paper-reviewer-score annotations. We further propose RATE, a reviewer-centric ranking framework that distills each reviewer's recent publications into compact keyword-based profiles and fine-tunes an embedding model with weak preference supervision constructed from heuristic retrieval signals, enabling matching each manuscript against a reviewer profile directly. Across LR-bench and the CMU gold-standard dataset, our approach consistently achieves state-of-the-art performance, outperforming strong embedding baselines by a clear margin. We release LR-bench at https://huggingface.co/datasets/Gnociew/LR-bench, and a GitHub repository at https://github.com/Gnociew/RATE-Reviewer-Assign.